Extras
are ruining the movie experience
COMMENTARY
Josh Deitz
Movies used to be so much simpler.
You went to the theater and sat down. The movie ran.
When the movie was over, it was over. Stories were self-contained
and limited to a few hours. Technology provided a physical
restraint on creativity.
That restraint is long gone. Traditional movies still
exist, but a number of franchises have gone beyond the
theater into a variety of other media. While this allows
creators to flex their artistic muscles, it can backfire
quite dramatically.
The Matrix trilogy is the best example of
this phenomenon. With the success of the original movie,
the Wachowski brothers, the creators of The Matrix,
immediately expanded into other media. There are now
dozens of Matrix stories in various forms.
To understand The Matrix movies, you have
to read the online comic books (in bookstores soon),
watch the animated episodes on the Animatrix DVD, play
the Enter the Matrix video game and keep
up with The Matrix Web site.
Thats a lot of work for an action movie franchise.
Most of the stories are irrelevant, but some add critical
information to the movies. Most people dont have
the time or energy to keep up with everything the Wachowskis
release.
George Lucas is doing something similar with the final
Star Wars prequel. Lucas collaborated with
Cartoon Network to release 20 five-minute animated shorts.
The micro-series will run through next year on Cartoon
Network and the episodes are available on its Web site.
This is all well and good for Star Wars
fans, but it creates the exact same problem for casual
viewers. For the third movie to make sense, viewers
now have an additional 100 minutes of Star Wars
to catch up on. Thats an entire additional movie
to watch.
The fun doesnt stop there. DVDs have allowed directors
to add hours of additional footage to their movies.
The movie theater cut is essentially incomplete. For
example, the Lord of the Rings special editions
have up to an hour of extra footage tacked on to movies
that are already around three hours long.
For fans and creators, these developments are excellent.
Fans get more of the movies they love and creators have
more room to express their ideas. Movies become brands.
Studios release dozens of different editions and everyone
makes lots of money.
The problem is that going to the movie theater and watching
a movie becomes just one part of a larger process. The
novelty of going to the movies diminishes. And ultimately,
the movie itself can suffer. The backlash against The
Matrix sequels is the best evidence of this. The
movies just dont make much sense without its accessories.
It takes discipline on the part of directors to present
a complete story that leaves viewers fulfilled. Those
few hours
in the theater should be self-contained. Homework and
movies just dont mix.
Josh
Deitz is a senior political science major from Atlanta,
Ga.
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