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Grand Theft Auto makers sued after shoot-out
On June 25, two children played out a scene from an
adult video game, firing shotguns at cars on a busy
highway. One person was killed in the re-enactment,
and another was injured.
The 14- and 16-year-old boys charged in this crime pleaded
guilty in criminal court, but soon the case will be
back in court for a civil lawsuit.
Who will be the defendant? Not William and Joshua Buckner,
the brothers who acquired and fired the shotguns that
killed Aaron Hamel and injured Kimberly Bede that day
in Tennessee. Not the boys parents, who allowed
them to play the mature-rated game that
inspired them to fire the fatal shots and who were absent
the day the boys took guns to the highway and started
a real-life shoot-out. Not the person responsible for
allowing the boys access to the guns. Not even the person
who bought or allowed the boys to purchase the video
game.
No, the defendant in this $100 million lawsuit will
be TAKE2Interactive, the developer that created Grand
Theft Auto: Vice City, the game the Buckner boys
were emulating. According to the lawyer leading the
charge, it is TAKE2Interactive, not the children or
anyone directly involved in their life, who is responsible
for their crime and must pay for the damages.
This lawsuit is misguided and wrong. Its not seeking
closure or justice, but a convenient scapegoat and a
big payout. Its an attempt by an over-ambitious
lawyer and bitter parents to lay blame on and extract
money from an entity only fractionally related to what
actually happened on Interstate 40 last June.
Although studies show violent media, video games included,
increase aggression in people, it is greatly overstepping
the bounds of such research to say the game is the sole
reason for particular acts of aggression, as this lawsuit
contends. Grand Theft Auto has sold 25 million copies
since it was released in October 2002, yet this is the
only case of violence attributed to it. There are more
acts of violence committed in the name of religion each
year than that.
There is plenty of blame to go around in this case.
The children who committed the crime, their inattentive
parents and others who allowed them access to guns should
all share the burden of this crime. But TAKE2Interactive
should not be part of this group. They only produced
an extremely successful video game that happened to
be extremely violent, and theres nothing illegal
in that.
This is a staff editorial from the Iowa State Daily
at Iowa State University. This editorial was distributed
by U-Wire.
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