Longing for the good old days
Modern electronic video game systems lack originality
Nintendo zapped two years of my life. Yes
two years of my life down the pipes. Shot into oblivion. Erased
just as fast as a game cartridge mysteriously loses all of its memory
after two weeks worth of intense Metroidplaying.
I was the classic Nintendo dork. I had the turbo
controllers, the Game Genie and, of course, the subscription to
Nintendo Powerwhich provided me with monthly revelations into my
8-bitexistence.
While many of my friends were outside doing whatever
it was normal fifth-grade boys do, I sat in a dark, secluded room
with the warm, glazing glow of the Nintendo screen caressing my
pale face, developing a level of hand-eye coordination unheard of
for people my age.
A few friends shared my lust. There was a cult
of us a unified front happily partnering up to beat
up the bad dudes in Double Dragon or waste some aliens in Contra.
We rejoiced when Megaman emerged victorious. We
cried at the disheartening news that the princess is in another
castle. It was true camaraderie.
Although I never understood the concept of an Italian
plumber who eats weird mushrooms and then proceeds to spew fireballs
from his mouth, one can't discredit the creativity and ingenious
simplicity of the early Nintendo games. They were an innocent communal
fantasy. They were the original.
But thankfully my addiction subsided before game
dealers brought out the hard stuff.
Now, according to Time magazine, there's more game
systems on the market than the Legend of Zelda had labyrinths. The
recently debuted Sony PlayStation2 and the soon-to-arrive Nintendo
GameCube promise to bring unprecedented realism through way-cool
graphics. Even Microsoft, in continuing its efforts to take
over the world, announced plans to enter the video game arena with
its illustrious X-Box.
Where's all of this leading? For one thing, it
means shelling out lotsa money. The PlayStation2 requires upwards
of 300 bucks before one can sit happily comatose in front of a TV.
And all of the new consoles boast of broader bandwidth, faster graphics
and even 3-D capabilities.
Time also reports that video game advancements
in the next few years will allow everything from in-game advertisements
(i.e. this simulated blood brought to you by Heinz®)
to letting players insert themselves as characters into their games.
It sounds cool, but the line between perception and reality is becoming
dangerously blurred.
Sure, the games are fun, but perhaps the makers
are getting carried away. These games exist for harmless entertainment
value but are spawning obsession rather than recreation. Why pay
for high-tech virtual reality when real reality
is free?
Why all the hype for faster graphics, better memory
and a real-life game experience? So kids can marvel
at the bazillionth edition of Mortal Kombat and say, Wow,
I've never seen a spine ripped from a body with such detail before!?
Still there's no harm in moderation. But don't
expect to see me camping out in front of Best Buy for the GameCube.
Youngsters today can have their fancy-shmancy graphics, their stereo
surround sound and their zillion-buttoned controllers. I'm keeping
my old school games and their cheesy, atonal Fisher-Pricekeyboard
soundtracks.
Ill be dusting birds in Duck Hunt, slicin
and dicin with Ninja Gaiden,rampaging with Rygar and knocking
the ever-loving crap out of Mike Tyson. But not too often. I cant
afford to lose another two years.
Because sadly enough, I still sometimes struggle
with my addiction. I continue to spend countless hours staring into
an electronic box, butt marks boring into the seat, eyes hypnotized
by moving characters and fingers moving frantically across buttons.
But at least I can get paid to write on my computer.
Kevin Dunleavy is a senior advertising/public
relations major from Spring who still remembers up, down, up, down,
left, right, left, right, A, B, select, start for extra lives.
He can be reached at (phuns80@hotmail.com).
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